Acknowledgements

Credit where credit is due.

Arcynia stands on the shoulders of decades of arcade history, generations of open-source code and a culture of people who built cool things and gave them away. This page is for them.

Open source we stand on

Arcynia would not exist without these projects. Each of them is free to use, free to study and free to build on — that's a deal we don't take for granted.

  • Bootstrap — the layout and component grid that holds the page together. MIT
  • Bootstrap Icons — every icon you see in a button, header or breadcrumb. MIT
  • Three.js — the WebGL renderer behind the Black Hole transmission and other Grid experiments. MIT
  • Orbitron by Matt McInerney and Rajdhani by Indian Type Foundry — two typefaces that carry most of the site's voice. SIL Open Font License
  • PHP and MariaDB — the engine and database under everything dynamic.

Aesthetic & cultural inspiration

Arcynia's look and feel is borrowed from a particular slice of pop-culture memory. None of these are credited individually because none of them are owned individually — they're a vibe.

  • Synthwave — the music, the colour palette, the chrome-on-grid horizon.
  • 80s & 90s arcade halls — coin slots, attract loops, the quarter-eaters.
  • The demoscene — beauty in 64 kilobytes, vertex shaders as art form.
  • Cyberpunk fiction — neon, rain, glitch, signal noise.

The classics

Most of the games on Arcynia are reimaginings of arcade originals. They're built from scratch by Injosoft, but the ideas belong to the people who came up with them.

  • Snake — folklore now, but most of us first saw it on a Nokia in the 90s.
  • Pong — Atari, 1972. Where this whole industry started.
  • Breakout — Atari, 1976. Steve Wozniak built the original.
  • Tetris — Alexey Pajitnov, 1984. Arguably the most perfect arcade design ever shipped.
  • Asteroids, Galaxian, Frogger, Centipede — and dozens more we owe everything to.

The ecosystem

Arcynia is one third of a creative ecosystem under Injosoft. Without the other two, this site wouldn't have a world to live in.

And you

Thanks for opening a tab, clicking play and chasing a high score. That is, in the end, what Arcynia is for.

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