Hostage Extraction

Hostage Extraction

Arcade Action v0.0.1 86 plays
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About

A chunky low-poly helicopter rescue shooter. Fly a procedural heli over rolling terrain, fight SAMs, tanks, and foot soldiers, and extract hostages back to the landing zone. Flat-shaded 3D rendered into a 480×270 framebuffer and nearest-neighbor upscaled for a crunchy retro look.

Objective

Locate every hostage scattered across the map, hover nearby to pick them up, then fly back to the yellow helipad at the origin to deliver them. Mission complete when all hostages are rescued.

Watch Out

SAM sites and tanks track your position and open fire when in range. Destroyed houses and tanks spawn rifle soldiers that shoot on sight. Knockback from hits can throw off your aim, and enough damage brings you down in a spinning crash — you respawn after 3 seconds, but any hostages aboard are lost.

How to play

W/↑ thrust forward, S/↓ thrust backward, A/← yaw left, D/→ yaw right.

Shift + A/D to strafe sideways without turning. E to boost.

Space to fire missiles — hold to auto-fire. A soft lock-on redirects shots toward the nearest enemy in your forward cone.

Hover within range of a hostage for 3 seconds to pick up, then hover over the helipad for 1 second to deliver.

Features

  • Procedural flat-shaded terrain with value noise and road flatten bands
  • Destructible houses, trees, SAM sites, and tanks with pooled debris particles
  • Forward-cone auto-aim with leading prediction and terrain-draped target ring
  • Rotating radar minimap with sweep beam, pulse rings on new spawns, and rim-clamped blips
  • Render-time pose interpolation for smooth heli motion on any refresh rate
  • Virtual touch stick and fire button for mobile play
  • Internal 480×270 resolution upscaled with crisp nearest-neighbor rendering